Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV show has come back to Prime Video, and it's accurate to state that audiences were pleasantly surprised by the caliber of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the gamer's adventure.

There was vault-dweller Lucy, striving to uphold her morals and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive wilderness.

Building Anticipation for Season Two

The show's first season ending unveiled a major secret about the culprits behind the atomic conflict that trapped a group of people in bomb-proof bunkers for centuries. It also posed several enigmas unanswered for the second season – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its production team ensured authentic items and sets were fabricated, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to feel like it’s tangible.”

In fact, virtually each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, alongside the visionaries behind the video games. This common understanding for the lore is clear in the final product.

The second season is launching on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This format will create a different weekly discussion, a dynamic the team themselves are looking forward to observe.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Kevin Hamilton
Kevin Hamilton

Elara is a digital strategist with over 8 years of experience in web design and online marketing, passionate about helping startups succeed.